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Thread: WoDencyclopedia additions

  1. #1
    SW-Fans.Net Poster

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    WoDencyclopedia additions

    Sansa - human - no rank but she's in London.

  2. #2
    TheHolo.Net Moderator


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    Miranda Tarkin's Avatar
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    Michele Hawkins - Human - No Rank - Chicago

    EDIT- changed name of character

  3. #3
    Trilby Benedetta
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    Erzsebet - Tzimisce- Sabbat - Budapest, Hungary

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    Martin Le Roux - Toreador - Cammy - Chicago

  5. #5
    Katarina Gordislava - Lesombra - Sabbat - Moscow, Russia

  6. #6
    Bandage
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    Most likely, Jonas Bellinger, Garou, Lupus Ragabash of the Bone Gnawer tribe. He hails from the slums of Chicago.

  7. #7
    TheHolo.Net Poster

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    Vega Van-Derveld's Avatar
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    Originally posted by Katarina Gordislava
    Katarina Gordislava - Garou (homid) - Theurge - Moscow

    For the moment, at least.
    You need a tribe

  8. #8
    oh right. Thanks.

    I'm going with Glass Walker, but I reserve the right to change it before I make an IC post.

  9. #9
    I changed, and am now Sabbat.

  10. #10
    Sierra
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    Sierra - Vampire (Gangrel) - Camarilla - Chicago, US

  11. #11
    Bandage
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    Wow. I'm the only Garou.

    *Is original*

  12. #12
    Fiona Devlin
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    I'm doing something a little different, but having played and gm'd Immortals in table top campaigns & larps, they do fit in well with the WoD setting

    Immortal Rules for the World of Darkness -
    http://vampirerpg.free.fr/Rules/Highlander/

    (additional information from the watcher chronicles cd-rom)

    ABOUT IMMORTALITY

    Excerpted from the Watcher Guidebook, Chapter 2
    pages 22-23. If you haven’t received a copy of the
    Guidebook from your Area Supervisor, then contact
    them immediatley. You cannot go out into the field
    as a Watcher without memorizing the Official
    Guidebook and passing the Basic Qualifying
    Examination.

    What we know about Immortality and The Game is
    based upon thousands of years of observation and
    Chronicling. While me may never know all the Rules
    of the Game, here is what we know or can
    conjecture.

    Where do Immortals come from?
    We do not know where Immortals come from or
    what determines who is Immortal. What we do know
    is:

    * Immortals carry the seed of their Immortality
    within them through their mortal life.

    * Immortals don’t discover their Immortality or
    manifest any symptoms of it, like their rapid healing
    ability, until after their First Death.

    * There is nothing one Immortal can do to confer
    Immortality to a mortal, no matter how badly they
    want to.

    * At he time of their First Death, Immortals cease
    aging. If an Immortal is 35 at the time of his First
    Death, he will appear to be 35 forever. Likewise, if
    an Immortal is 10 or 70 at the time of his First
    Death, he will appear 10 or 70 forever.

    * It appears that, under certain circumstances, it is
    possible for an Immortal to recognize a latent
    Immortal who has not yet experienced their First
    Death.

    What are Immortals like?
    Like mortals, Immortals come in all shapes and sizes,
    good and evil. But they do have a number of traits in
    common.

    * Immortals can only be killed by beheading.

    * Immortals are not superhuman. They do not
    possess super strength, hearing, vision, or similar
    superhero abilities.

    * They get hungry, thirsty, and tired just like
    mortals. They need sleep and they feel pain.

    * They can catch colds—they just can’t die from
    them.

    * They appear to die, at least temporarily, from any
    injury that would kill a human.

    * They do, however, have remarkable healing ability.

    * Immortals can sense each other’s presence.
    However, apparently they can’t differentiate one
    Immortal from another this way.

    * Immortals are apparently sterile. There is no record
    of an Immortal male or female conceiving a child,
    either before their First Death or after.

    * Seasoned Immortals often become mentors to new
    Immortals. Through this mentoring relationship, new
    Immortals usually learn how to fight and the Rules of
    the Game.

    What are the Rules of Immortal Combat?
    Immortal combat is governed by seemingly
    unbreakable rules:

    * There is no fighting on Holy Ground. This rule
    seems to be immutable. It also appears to apply to
    harming mortals. Although we don’t know the exact
    definition of Holy Ground, it seems to include
    religious structures like churches or temples as well
    as sacred places like Indian burial grounds.

    * No two on one. Even the vilest Immortals will not
    engage battle in a team.

    * No interference once a battle is joined. While
    Immortals have been known to interfere or even take
    over a challenge before combat is engaged or after
    combat is ended, no Immortal can directly interfere in
    a combat already in progress.

    What is the Quickening?
    Here’s all we know about Quickenings:

    * The victor of an Immortal battle recieves their
    opponent’s power through a mystical process known
    as The Quickening

    * It is unclear to the Watchers what exactly transfers
    during a Quickening. Some conjecture it is strength or
    knowledge or life experience, but quite frankly we
    just don’t know.

    * Witnessing a Quickening is similar to watching a
    major electrical storm—windows explode, lights short
    circuit. It is almost as if the victorious Immortal is in
    the center of a lightening storm. For your safety, the
    Watchers recommend witnessing a Quickening
    from no closer than 50 yards.

    * It is not possible for a mortal Watcher to become
    Immortal by witnessing a Quickening. There is also
    no danger to unborn children should the mother
    witness a Quickening.

    * If a mortal beheads an Immortal with no other
    Immortal present, the Immortal will die but there is
    no observable Quickening. As far as the Watchers
    know, that Immortal’s powere is lost forever. It is
    presumed that if an Immortal is beheaded by a mortal
    and another Immortal is present, then a Quickening
    will occur and go to the nearest Immortal.

    * when Immortals are beheaded by inanimate
    objects--guillotines, boat propellers, locomotives, or
    in some type of accident--the Quickening appears to
    go to the nearest Immortal. The Watchers do not
    know if there are range limitations to this effect. If
    there is no Immortal present during such an event,
    then the Quickening is lost.

    * An Immortal cannot refuse a Quickening, even if
    that immortal doesn’t wish to receive it for any
    reason.




    Still working out my character, and if anyone has any Highlander specific questions, please pm me.

  13. #13
    Fiona Devlin
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    Fiona Devlin - Immortal - Chicago

  14. #14
    TheHolo.Net Poster

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    Vega Van-Derveld's Avatar
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    Milligan is one of my chars, so I have no problem you using Keira there.

  15. #15
    SW-Fans.Net Poster

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    Michele Hawkins's Avatar
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    Not sure if we're going to jump into your thread bandage... we might start a new thread to be open for others to jump in ^^

    actually - we are gonna post there

  16. #16
    Ezra Khaine
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    Ezra Khaine - Vampire (Lasombra) - Sabbat - Location unknown

  17. #17
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    AFAIK California is the "Anarch Free State". Majority is Anarch controlled, with the occasional Sabat incursion wiped off pretty quickly.

    Miami is Sabat, I think. Atlanta and most of the East Coast is Cammy, but contested AFAIK. Mexico City is Sabat.

  18. #18
    Asztrik
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    Asztrik - Garou (Glasswalker) Homid Ragabash - N/A - North America

  19. #19
    D'jin Tvarivich - Garou (Silver Fang) Lupus Philodox - N/A - Russia*

    *Information likely to change...

  20. #20
    Crowley
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    Crowley - Corax corvid - N/A - North America

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