Sansa - human - no rank but she's in London.
Sansa - human - no rank but she's in London.
Michele Hawkins - Human - No Rank - Chicago
EDIT- changed name of character
Erzsebet - Tzimisce- Sabbat - Budapest, Hungary
Martin Le Roux - Toreador - Cammy - Chicago
Katarina Gordislava - Lesombra - Sabbat - Moscow, Russia
Most likely, Jonas Bellinger, Garou, Lupus Ragabash of the Bone Gnawer tribe. He hails from the slums of Chicago.
You need a tribeOriginally posted by Katarina Gordislava
Katarina Gordislava - Garou (homid) - Theurge - Moscow
For the moment, at least.
oh right. Thanks.
I'm going with Glass Walker, but I reserve the right to change it before I make an IC post.
I changed, and am now Sabbat.
Sierra - Vampire (Gangrel) - Camarilla - Chicago, US
Wow. I'm the only Garou.
*Is original*
I'm doing something a little different, but having played and gm'd Immortals in table top campaigns & larps, they do fit in well with the WoD setting
Immortal Rules for the World of Darkness -
http://vampirerpg.free.fr/Rules/Highlander/
(additional information from the watcher chronicles cd-rom)
ABOUT IMMORTALITY
Excerpted from the Watcher Guidebook, Chapter 2
pages 22-23. If you haven’t received a copy of the
Guidebook from your Area Supervisor, then contact
them immediatley. You cannot go out into the field
as a Watcher without memorizing the Official
Guidebook and passing the Basic Qualifying
Examination.
What we know about Immortality and The Game is
based upon thousands of years of observation and
Chronicling. While me may never know all the Rules
of the Game, here is what we know or can
conjecture.
Where do Immortals come from?
We do not know where Immortals come from or
what determines who is Immortal. What we do know
is:
* Immortals carry the seed of their Immortality
within them through their mortal life.
* Immortals don’t discover their Immortality or
manifest any symptoms of it, like their rapid healing
ability, until after their First Death.
* There is nothing one Immortal can do to confer
Immortality to a mortal, no matter how badly they
want to.
* At he time of their First Death, Immortals cease
aging. If an Immortal is 35 at the time of his First
Death, he will appear to be 35 forever. Likewise, if
an Immortal is 10 or 70 at the time of his First
Death, he will appear 10 or 70 forever.
* It appears that, under certain circumstances, it is
possible for an Immortal to recognize a latent
Immortal who has not yet experienced their First
Death.
What are Immortals like?
Like mortals, Immortals come in all shapes and sizes,
good and evil. But they do have a number of traits in
common.
* Immortals can only be killed by beheading.
* Immortals are not superhuman. They do not
possess super strength, hearing, vision, or similar
superhero abilities.
* They get hungry, thirsty, and tired just like
mortals. They need sleep and they feel pain.
* They can catch colds—they just can’t die from
them.
* They appear to die, at least temporarily, from any
injury that would kill a human.
* They do, however, have remarkable healing ability.
* Immortals can sense each other’s presence.
However, apparently they can’t differentiate one
Immortal from another this way.
* Immortals are apparently sterile. There is no record
of an Immortal male or female conceiving a child,
either before their First Death or after.
* Seasoned Immortals often become mentors to new
Immortals. Through this mentoring relationship, new
Immortals usually learn how to fight and the Rules of
the Game.
What are the Rules of Immortal Combat?
Immortal combat is governed by seemingly
unbreakable rules:
* There is no fighting on Holy Ground. This rule
seems to be immutable. It also appears to apply to
harming mortals. Although we don’t know the exact
definition of Holy Ground, it seems to include
religious structures like churches or temples as well
as sacred places like Indian burial grounds.
* No two on one. Even the vilest Immortals will not
engage battle in a team.
* No interference once a battle is joined. While
Immortals have been known to interfere or even take
over a challenge before combat is engaged or after
combat is ended, no Immortal can directly interfere in
a combat already in progress.
What is the Quickening?
Here’s all we know about Quickenings:
* The victor of an Immortal battle recieves their
opponent’s power through a mystical process known
as The Quickening
* It is unclear to the Watchers what exactly transfers
during a Quickening. Some conjecture it is strength or
knowledge or life experience, but quite frankly we
just don’t know.
* Witnessing a Quickening is similar to watching a
major electrical storm—windows explode, lights short
circuit. It is almost as if the victorious Immortal is in
the center of a lightening storm. For your safety, the
Watchers recommend witnessing a Quickening
from no closer than 50 yards.
* It is not possible for a mortal Watcher to become
Immortal by witnessing a Quickening. There is also
no danger to unborn children should the mother
witness a Quickening.
* If a mortal beheads an Immortal with no other
Immortal present, the Immortal will die but there is
no observable Quickening. As far as the Watchers
know, that Immortal’s powere is lost forever. It is
presumed that if an Immortal is beheaded by a mortal
and another Immortal is present, then a Quickening
will occur and go to the nearest Immortal.
* when Immortals are beheaded by inanimate
objects--guillotines, boat propellers, locomotives, or
in some type of accident--the Quickening appears to
go to the nearest Immortal. The Watchers do not
know if there are range limitations to this effect. If
there is no Immortal present during such an event,
then the Quickening is lost.
* An Immortal cannot refuse a Quickening, even if
that immortal doesn’t wish to receive it for any
reason.
Still working out my character, and if anyone has any Highlander specific questions, please pm me.
Fiona Devlin - Immortal - Chicago
Milligan is one of my chars, so I have no problem you using Keira there.
Not sure if we're going to jump into your thread bandage... we might start a new thread to be open for others to jump in ^^
actually - we are gonna post there
Ezra Khaine - Vampire (Lasombra) - Sabbat - Location unknown
AFAIK California is the "Anarch Free State". Majority is Anarch controlled, with the occasional Sabat incursion wiped off pretty quickly.
Miami is Sabat, I think. Atlanta and most of the East Coast is Cammy, but contested AFAIK. Mexico City is Sabat.
Asztrik - Garou (Glasswalker) Homid Ragabash - N/A - North America
D'jin Tvarivich - Garou (Silver Fang) Lupus Philodox - N/A - Russia*
*Information likely to change...
Crowley - Corax corvid - N/A - North America
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