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Dec 2nd, 2000, 11:19:20 AM
#61
OOC:
..................
Abolisher Cruiser
length: 60 meters
Crew: 2799
Weapons:
15 Quad Laser Cannons
20 Turbolaser Cannons
5 Hyperspace pulsemass generators
10 Tractor Beam Projectors
Complement: 24 TIE interceptors and 12 TIE Bombers
...................
Bayonet Cruiser
Length: 200 Meters
Crew: 150
Weapons:
8 Heavy Turbolasers
6 Laser Cannons
2 Tractor beam Projectors
.................
Carrack Cruiser
Length: 350 Meters
Crew: 1,007
Weapons:
10 Heavy Turbolasers
20 Laser Cannons
5 Tractor Beam Projectors
Complement: 4 Recon Fighters
..................
Also Thrawn I need a list of the ships you have around the planet.......
IC:
*All fighters are deployed to try and draw the cover fire. They move in and ut of the debris from the battle before with great skill with the occasional fighter slamming into pieces of a hull and exploding. Four Abolisher cruisers pull in wide and try to flank the ISDs that are providing cover. As they move inward fireing on the ISDs a group of 20 fighters moves around outside of the Abolisher cruiser and heads for the ASDs. They move in fast and scatter in and out between ASDs resticting the usage of Turbolasers. Three fighters move in and fire upon an already damaged ASD and the shielding drops to 45%. The fighters make another pass and fire concussion missles as well as laser cannons dropping shielding to 39%. on their third pass one is picked off by a turbolasers, but heavy fire from a Drednaught drops shields to 19%.*
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Dec 2nd, 2000, 06:43:08 PM
#62
OOC: Are ship infiltrations allowed?
GET ME THOSE SHIELDS! *The flashing red lights were like looking down on Coronet city at night, but had no beauty. Each one told of a system failure.*
[Mallchi] Weapons back online.
[Altrie] Well rookie, here's your action... Do you like it yet? >.<
STOW THE GAB! Give me a holo. *The 3-d map appears, and the swarm of fighters and smaller capitol ships appears, and I desperatly look at the situation. The fighters are slightly even, in numbers, but that has never been a big factor. As my martial teacher once said, "Numbers are only there to let the true ability of the commanders known." Finaly, I sense a sort of rytham, in the flow of the fight, in the way the imperial fighters move.* OF COURSE! Why didn't I see it before!?! Comm: Tell the fighters that I want them to target the area that is... bearing 287, mark 69 from this ship. Talon, Raptor and Hammer squad are to fly full throttle through that and the rest are to follow 15 seconds after and vape everything that they can.
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Dec 2nd, 2000, 07:15:28 PM
#63
Re: OOC: Are ship infiltrations allowed?
I think we are pulling out of this thread
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Dec 2nd, 2000, 07:20:12 PM
#64
*In the all out battle two ISDs were destroyed by the combined forces. 3 interdictor cruisers move in between the ISDs after clearing two, and Admiral Gabins forces swing from behind the planet blocking in the ASDs. They fire all weapons and the shelding on the Damaged ASD reaches a critical level after taking on the bombardment. 5 more fighters move in under heavy fire and fire concussion missles droping the shields completely. Those same five swing around for a second pass and fire on the superlaser damaging it slightly. in an attempt for a third pass the Fighters are picked off one by one by turbolaser fire and enemy fighter fire. One Fighter crashes into the Hull othe ASD taking out a turbolaser battery with it. The three nebulo B frigates bombard the ASDs hull with laser cannons and turbolasers damaging the drive system and dropping power to 50%. With that the ten abolisher cruisers move in fast and fire in the middle of the ASD group to drive them apart. in that agttept 4 Abolisher cruisers are lost and 5 Bayonet cruisers through the gap headed for the flagships. The fighters regruop and follow them from the middle of the ASDs after recieving cover from the Abolisher cruisers that seperated the Capital ships.*
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Dec 2nd, 2000, 08:58:56 PM
#65
* all of a sudden for no reason the Caracan ships stop in motion turn and begin to exit the area. Group by group they begin jumping into hyperspace headed for a destination known only to them. As the fleets leave the ships recieve heavy fire and many of them are destroyed, but all that is needed scape into hyperspace. *
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Dec 3rd, 2000, 10:24:03 AM
#66
Coruscant stays ready for battle as the damaged ships are repaired
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Dec 3rd, 2000, 03:30:05 PM
#67
OOC
You know, I'm starting to think that every time I concieve a brilliant plan, the baddies pull out.
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Dec 4th, 2000, 10:59:29 AM
#68
Re: OOC
OOC: lol i know
i didnt even get to excute my plan this time either.. and when gue was fighting i barly finished part one of my plan
but im gonna make a few more RP posts before i let this thread go off to the archives.
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Dec 4th, 2000, 12:58:38 PM
#69
Okay, back to IC...
*The fleet leaves, and we are left with only us and our allies. The comm starts to relay Squadron casualty reports, and they are good, if any loss can be considered good. Saber squad was hit hardest, loosing only three fighters, but one man.*
[Mallchi] Weapons are online, sheilds are at %73 and climbing, hyperdrive is offline, but we know what the problem is, and it's going to be easy to fix...
[Altrie] *groan* Like that thing is EVER easy to fix... So what'd you think of your first battle, Kid?
[Mallchi] It was... invigorating.
Belay that talk, get us back going. I want to regain as many pilots as we can get to. Sublights are at???
[Mallchi] Um... %87. Good enough to get us about.
Good. Get going. Home in on the closest signal and haul it in.
[Comm] It's an Imp signal, sir.
I DON'T CARE WHO OR WHAT IT IS! GET IT INSIDE! NOW!
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