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Jan 28th, 2001, 10:32:17 AM
#1
GMA leaders (new fleet rules)
NOTE: these rules are based on current affairs.. when things change so shall the rules
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ShipYards
All yards are 40km
Yard builds 2.0km a WEEK
Number of yards per faction
New Republic Factions are allowed 5 Shipyards
Imperial Factions are allowed 3 Shipyards
Sith Factions are allowed 2 Shipyards
Gungan Factions are allowed 2 Yards
Jedi Factions are allowed 1 Shipyard
*note- to be deemed a faction you must have more then 5 members
2nd note* the reason the NR has 5 yards is to make things more fair... right now the NR has several enemy factions after them... namly RSO, TSE, TSO, TGE.. those enemys combined have OVER 9 yards greatly out matching the NR..
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Excludes
No new tech allowed(ie. NSD's ASD's ect. are out)
No ships bigger then a SSD(ie. no SoSd's or ESD's)
No superlasers
No suncruisers
No World Devestators
No Deathstars
No Galaxy Guns
note* if you prove that you can roleplay very well in making or useing any of the above stated you may do so
If you dont understand that what i mean is if you can make a interesting plot about geting and useing the tech then it will be okay.. but if you just do a 10 post thread about geting it then use the tech or ship or what ever in short sentences then dont even bother..
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Battle Rules
It must be agreed apon both partys to fight
You must allow your enemy time to reply to your post
You must first weaken a ships shields/hull over 10 posts before being able to destroy it
Fighters may be destroyed in 5 posts by a 2km-4km ship, in one post if done by a 5KM ship or larger
*note if a fighter is a fighter pilot character it may not be destroyed but only disabled enless both partys agree on the kill
Dog fights between fighters, you can not destroy a fighter with a fighter enless agreed by both partys(allowed to disable over 10 posts)
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Down sizeing- start only
All groups must down size 60%
Down sizing will be supervised by Thrawn to make sure the fleets are fair.. if a fleet is mainly made up of New ships and after down sizing the fleet has about 10 ships then it is a givin that some Sw universe ships will be added
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blah blah agree?
btw
whine=bitching
wine=drink
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Jan 28th, 2001, 11:30:44 AM
#2
Re: GMA leaders (new fleet rules)
These seem fair Mr. Thrawn
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Jan 28th, 2001, 12:46:51 PM
#3
Re: GMA leaders (new fleet rules)
Side Note: Yuuzhan Vong get 2 Yards or whatever they use.
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Jan 28th, 2001, 01:27:27 PM
#4
Re: GMA leaders (new fleet rules)
*snicker*
<---personally i'd never agree to these rules, but... i'm not a leader of anything important, am I?
(Edit: sorry, also forgot to mention that if these rules are made official i'm quiting GMA, i'm only in it for the fleet play and if it's no longer fun, why do it?)
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Jan 28th, 2001, 05:06:24 PM
#5
Re: GMA leaders (new fleet rules)
Mention that GMA gets 4 yards like you and LL discussed and I agree.
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Jan 28th, 2001, 08:36:02 PM
#6
Re: GMA leaders (new fleet rules)
LL asked for the NR yards to be reduced from 6 to 5 and it was agreed apon
he mentioned giving imperial 4 if the Nr did not reduce thier yards
but giving imperials 4 would mean a 3-4 yard increase inclouding all groups puting the bad guys in a even greater advantage over the Nr , reducing the NR yards keeps things more fair
all major bad guy groups come to abour 20 yards
all the major good guy groups total to about 14
if the Nr didnt reduce then good would be 16, if the imperials were increased then bad would be 24
bah reduced Nr was agreed
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Jan 28th, 2001, 08:39:00 PM
#7
Re: GMA leaders (new fleet rules)
Alright, agreed-pending that LL verifies that the information that you've given me is correct.
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Jan 28th, 2001, 09:38:31 PM
#8
Re: GMA leaders (new fleet rules)
its at TSO, go read it if you want
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Jan 29th, 2001, 01:41:24 AM
#9
Re: GMA leaders (new fleet rules)
Question, what will happen to the "small guy"? I have 3 leagal 40KMs on a planet I conquered also leagally the shipyards are used for customers, what will happen to my shipyards?
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Jan 29th, 2001, 01:51:44 AM
#10
Re: GMA leaders (new fleet rules)
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Jan 29th, 2001, 02:56:58 PM
#11
Re: GMA leaders (new fleet rules)
I can verify Thrawn's info. NR has 5, GMA has 3
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Jan 30th, 2001, 12:52:07 AM
#12
Re: GMA leaders (new fleet rules)
DP personal fleets are void
when i made the last rules i never intended EVERYONE t swfans to have a fleet.. i made the rules for MAJOR GROUPS but these new rules will take care of that
it is crazy that ONE sith can match the Nr or imperials fleets
LL you might want to check out TGE
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