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Thread: Stuff for a Wiki Guide to the Wheel

  1. #1

    Jedi - Mission Stuff for a Wiki Guide to the Wheel

    Just to split this off from The Council thread, as this has nothing really to do with the council. We can place articles detailing the way the Wheel works, how you get there, etc etc in here and then put them in the wiki also.

    We have a Jedi Enclave wiki page and a Wheel wiki page, I would imagine these things could go in either page?


    there is no passion; there is serenity
    there is no death; there is the Force


  2. #2

    A Padawan's Sample Schedule

    0700 - Breakfast in the mess. Some padawans may be responsible for helping make meals, this can rotate around. So chores a half hour before and a half hour after meals (for clean up as well)

    0830 - First group class (example: healing with Serena Laran on board her freighter)

    1000 - Chores/Duties (master assigned OR their job with the crew of the Challenger)

    1200 - Lunch

    1330 - Non-Force related class (piloting with Kelly Perris?)

    1500 - Second group class (Lightsaber technique with Loki)

    1700 - Free time or other duties on the Wheel

    1800 - Dinner

    1930 - Free time or personal training with master

    2200 - lights out


    This is just an example and for helping people who RP padawans to have more texture to add to their RPs.

  3. #3
    FYI - Jaden Luka is the "official" Training Officer (ie. that's his job title). That doesn't mean he's the only person who could train pilots... he's just the one most likely to.

    I believe The Wheel wiki page is information on the Wheel itself (ships, etc), whereas The Enclave is the wiki page for the roleplay group / faction. This information would be better on The Enclave page, I think.


    Do we need to be quite so specific as an "example timetable", though? Something that exacting isn't very flexible... and some Padawans are a bit too grown up to have a "lights out" time.

    It might be more helpful to just have a list of possible subjects, and some examples of the people who might be teaching it. For example -

    Lightsaber Training
    Abarai Loki, Inyos Aamoran

    Force Healing
    Serena Laran, Ilias Nytrau

    Force Sensitivity
    Daria Nytherciria, Serena Laran, Zem Vymes

    Jedi History / Philosophy / Wisdom
    Halajin Rabeak, Inyos Aamoran, Zem Vymes

    Starfighter Piloting
    Jaden Luka, Rogue Group

    Ground Combat
    Charlotte Tur'enne, Amos Iakona

    First Aid
    Ilias Nytrau, Barton Henning

    Maintenance & Damage Control
    Chrys Atriedes, Challenger Ground Crew


    Having a selection of people per subject makes it easier for a Padawan to find someone who is currently active/posting if they want to do a thread. There's also no reason that certain Jedi couldn't teach more than one subject.

    Also, if we're looking at non-Force related teaching as well (which I believe you guys discussed last night), there may be some Padawans with useful skills that they can impart to others... and there may be some Knights who could stand to learn them.

    Amos Iakona for example was a Scout Trooper and in SpecForce; Corell Capstan has worked on freighters; and Barton Henning is both a Doctor and a freighter Captain.

  4. #4
    Zeke is a telekinesis specialist and passable Ataru practitioner. On the non-Force side of things, he knows the ins and outs of the shipping trade, so he can help make supply runs and play Jedi Ferry if he has a suitable ship. Too bad Wei's not gonna reach the wheel for a while; he'd make a killer lightsaber and boost instructor.

    Unfortunately, I'm not really sure what's going on with most of our non-Force-sensitives. Most of the ones I've seen are extremely combat-oriented. Not sure where their civilian skills would lie without running around polling everybody. Though, for a young Padawan stationed on Novgorod, a first-aid lesson with Vek Vek might be an interesting take on an old subject.

  5. #5
    Heh! Hal being called on for "wisdom," that's a good one! Though actually he's a pretty competent instructor, and is a wealth of information about Jedi History, compared to most of our crew.

    He's also pretty handy with a lightsaber, but I think he'd be better at "Force Combat" than just lightsaber training. He's an odd duck, in that regard, but incredibly effective. Many of his Force abilities are actually augmented or enhanced natural abilities, so they're more passive than active effects.

  6. #6
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    Morgan can teach a lot of practical skills, regarding anything electronic (droids, power systems, slicing, etc) and hard mechanics. He's also incredibly adept at defeating security systems. He's also a good brawler, but for that, you should call his mamma instead. He's not the best teacher for most Force related abilities because his is so specialized. Maybe only for a different perspective.

    Adia can teach:
    Hand to Hand combat
    Blaster skills (of any type)
    Combined arms
    Espionage (basic security systems, basic data retrieval, stealth skills)
    Basic piloting
    Field medicine
    Lightsaber combat. Strictly speaking, Loki is probably a better duelist but Adia has more combat experience with people trying to kill her.

    (LOL)Mili could teach(LOL):
    Crazy and Darkside 101 to advanced specializations, she'll even grant you a minor is Sith Magicks.

  7. #7
    It's worth bearing in mind that in order to teach the Jedi on the Wheel, you actually have to be on the Wheel.

    Wouldn't that make it a bit tricky for Morgan to teach people? Or is he going to teach by holo-presence? :mneh

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    My recommendation for this aspect of the 'guide' would be that it is actually a thread here, in 'The Wheel' forum. If you have a character who is capable of and happy to offer lessons in [whatever], you can make a post in that thread (as that character) providing an explanation of what you can offer.

    You can also then edit in and out your own availability as and when is necessary. Characters like Morgan and Barton who spend more of their time away from the Wheel than on it can also point this out in their post, so that potential trainees are aware that their lessons will probably be conducted aboard a freighter or wherever.

    Do we need to be quite so specific as an "example timetable", though? Something that exacting isn't very flexible... and some Padawans are a bit too grown up to have a "lights out" time.
    I think this was something that people brought up as being potentially useful, in the chat. It's just an example of course, but even adults might have a curfew for when they have to go to bed.

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    It seems that it would be useful in the sense that if you're wanting to write a post during a certain time of 'day', then you'll have a bit more of a grounded idea of where folks may be, not to mention it has the possibility of opening up some fun observational writing.

    Certainly it's not anything that needs to be super-specific, as Jace pointed out, but a loose outline of what times things generally happen would allow some fun structure to be injected.

    And let's not forget, 'lights out' doesn't necessarily mean anyone actually follows that rule ^_-

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    The 'timetable/schedule' is - like a lot of what we're talking about right now - just putting into writing what an RPer could assume, make up, or find out by talking to other RPers. So in that sense, a lot of what is going to go into this guide might seem rather specific or prescriptive.. but it's just fodder for peoples imagination, not a set of rules to be followed.

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    Oh I know they aren't set rules. My last bit was mostly tongue in cheek.

  12. #12
    Yeah I did sort of say the schedule was just for added background information, and it certainly isn't something that a padawan's master can't supersede in the case that they actually want to RP with their padawhatsits.

  13. #13
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    I think the thing that's making me uncomfortable is that having a timetable makes it feel like we're school kids. Most of the Padawans are grown adults.

    On top of that, working a couple of hours a day seems a bit... lazy? That's not even enough time to work for a whole shift. Sure, an extra pair of hands is nice, but if they're only around for part of the ship, it's gonna be pretty hard for Alliance people to make use of them.


    What if instead, we split the day into six "blocks"?

    Two blocks are for sleeping. If you sleep eight hours, fair enough... if you sleep less, lucky you, because you get some extra free time.

    Two blocks are for Jedi training. Lessons would take maybe two hours, so there's space either side of that for meals, relaxing, and riding the Space Bus to wherever you need to go.

    One block is for working. If you're helping out on the Challenger, four hours is enough time to do a full shift. (One of the common Navy shift patterns has people working for two four-hour shifts a day)

    The remaining shift is for vocational training, time with your Master, academic study, or going on spy missions with your wife. It isn't necessarily the same thing every day. Again, if lessons are two hours (ish), there's still time in here for meals.


    Why is this better?

    Mathematically speaking, you've got a lot more options for when you work, and when you sleep. Even if Jedi lessons were only offered in Block 2 and Block 5, you can still choose to sleep either "overnight" (6-1), or "during the day" (3-4). That gives you the opportunity to work the night shift on the Challenger. You've also got a total of four potential timeslots in which you can have duties.

    Also, we could add more flexibility if there were four lessons every day, and the Padawans picked two. Maybe Loki teaches lightsabers in Block 2 and 3, while Serena teaches Healing in Block 4 and 5: you could have lessons in 2/4, 2/5, 3/4, and 3/5... four different combinations. Or, Loki could teach Lightsabers on Tuesdays and Thursdays: you could not work on the Challenger on a Thursday and have three (maybe even four) lessons, giving you the whole of Tuesday off.

    Ignoring the maths, it's vague and flexible. You're unlikely to have to explicity state things beyond "I had two lessons today", so you can easily fudge things to fit with whatever you happen to be doing. Plus: that fudge factor would make it easier to conveniently be helping out on the flight deck during a space battle - it'd be a bit odd if every battle we had took place between 1000 and 1200.

  14. #14
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    This is starting to get a little bit too complicated for me.

  15. #15
    Câlisse, c'est pas compliquée, pas de tout. C'est juste un p'tit peu des mathematiques. Utilisez votre tête.

    Ah, zut alors. J'ai oublié. T'comprends pas la langue français. Je vais...

    Let's get to the point, here. A somewhat traditional and schoolish timetable is too strict. The essence of what Jace is suggesting (and I do like it, let me say!) is a basis for how the Jedi work out their schedule for themselves, in a way that suits their character, their habits and works for the Wheel as a whole so that the best number of personnel are available when needed (and sometimes, some of us get yanked during shut eye, c'est la vie!). So we don't have to necessarily stress at all over missing out on any areas of growth for our characters.

    People like Ilias, for example, sleep three hours a night, if at all, for the simple fact of not needing much sleep. His schedule is able to accomodate those who are 'night owls', as well as 'early birds' and those with more 'normal' waking hours. Others of us are more human and much more different in their requirements, thus needing to keep different schedules. It is in fact a huge assumption we're making that everyone is awake and available for all things at precisely the same time.

    We can have more realism with this and a more diverse experience. Don't knock it 'til you try it.

    Of course, if I'm making aucun sense, just kick me in the trousers.

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    I do speak a little French and I understand the theory behind the idea. I'm just not sure why we need to tell RPers this kind of information? I feel like we're getting hung up on the example timetable that Serena posted, which was just an incredibly rough idea of what a Padawan might be doing on any given day aboard the Wheel. Everyone's schedule is going to be different, naturally.

    But if you want to use some kind of timetable do it, go for it. Start using it for your characters and begin reaping the benefits! I am sure it will work for some people, but it's just not for me.

  17. #17
    By that same logic, do we need to tell roleplayers an "example" timetable at all?

    Saying "you get two lessons and you work one shift" is presumably all the information they need.
    It's like that, and that's the way it is.

     

  18. #18
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    I don't think we do, no. Like I say, I feel like we are getting hung up on a non-issue.

  19. #19
    The schedule was just an example. We can scrap it entirely, it was only thought up in the first place because people were complaining that they didn't know what to do with their characters.

    Please don't get hung up on it, I'll delete it if it's just causing confusion.

  20. #20
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    I think we're just using information that just explains what life is like in the Wheel and what options are. I think getting too overly detailed makes it appear too rigid and over complicated. Also, where the hell am I in that list

    But a general idea of who does what, and whom to go to for information/training/rp stuff related to what they wish to do is good.

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