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Thread: TIE Reaper

  1. #1
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    TIE Reaper

    I'm kinda' tired (It's 1:56 AM-ish). Please ignore any crazy typos or psychotic rants. I'll edit this when I'm more awake. Here's an idea for an elite fighter--one that would see very limited service with ace pilots and, of course, Executor staff

    T.I.E. Reaper
    Class: Advanced Superiority Fighter
    Manufacturer: Consolidated Combat Designs
    Funding Source: Office of Executor Sevon
    Crew: 1 pilot
    Length: 6m

    Max Speed: 155 MGLT
    Engines: Dual Vision Ion Engines

    Shielding: Armor Integrated Reactive Shield Blisters
    Shield Rating: 200 SBD (estimated equivalent)
    Hyperdrive: Pulse Gate

    Hull Material: Durasteel
    Structural: Honeycomb Reinforcement, Single-piece plasma hollowed fuselage

    Reactor: First Generation Ionization – “Azure Fall”

    Anti-Sensor Capabilities: Particle Reintegration Shroud, Temporary Storage Tube
    Sensor Capabilities: Reaction Blister Package

    Weapons:
    2 Savage Cannons
    2 Multipurpose Blister Launchers

    Special: Particle Integration Intake, Quick Utility Eye Sublimation Tracker (Q.U.E.S.T.), Monarch Wing Actuators

    Purpose
    This CCD decided that a specialized remake of the TIE Fighter would be their breakout design in Imperial engineering.

    The Reaper was created for ace pilots and special combat units. Simply, it’s an extremely advanced fighter capable of inflicting immense casualties on unsuspecting forces.

    Using innovative technology, the fighter solves range, shielding, weapons, and control problems that plagued earlier TIE models (including the expensive and well-designed Defender class).

    Physical Description
    Consolidated Combat Designs decided on a physical image that would mime the deadly capabilities of the fighter. As such, the wings are artistically flared and have a total of two jagged, knife like protrusions swept back on the elegantly tapered wings.

    The cockpit ball is elongated and has an aerodynamic engine housing that exposes the vectoring nozzles and actuator hardware.

    Unlike prior models, no actual view port was cut into the central ball, increasing the fluid look of the fighter.

    Technology Explained

    Vision Ion Engines
    As the name suggests, the vision engines are a step towards progress. Each engine is actually smaller than competitor’s designs. To ensure enough thrust generation, the propellant is tightly focused and tightened. Vectoring technology guarantees maximum maneuverability and actuators over the engine housing provide an additional level of movement. The functionally is closely monitored by a dedicated computing system that adjusts the ion level to maximize the desired thrust and minimize wasted energy.

    The integration of an ionization reactor allows the byproduct particles to be used as a readily available propellant. This symbiosis systems is evident when the Particle Reintegration Shroud is examined. This system uses its own dedicated processor to rapidly remove reusable particles from the ship’s wash and transfer them back to the craft’s storage tanks.

    Armor Integrated Reactive Shield Blisters
    Unlike the name implies, each blister is not a shield projector. Rather, they are shield resonators. Each unit has the ability to modify the flow of the field being projected by the central emitter. This ensures a tight fitting shield and prevents wasted energy.

    Additional, a quick response processor has the ability to communicate with sensor systems and rapidly calculate where more intensified shielding is required—allowing proper projection and cover flow.

    This advancement greatly improves the efficiency of modern shields. Although the overall energy output isn’t changed, the protective capabilities are greatly increased.

    Pulse Gate Hyperdrive
    The Pulse Gate was specifically designed with fighters in mind. The system relies on the powerful Vision engines to aid in accelerating to light speed. However, minor amounts of recently mass-produced negative matter are dropped into the hyperspace stream, enabling a smaller drive to be used due to the artificially lessened mass.

    Fuselage Technology
    The fuselage is constructed of military grade durasteel. However, the durasteel is honeycombed with reinforced patches and then backed by an additional thin layer of durasteel. This system greatly enhances the structural integrity of the central fighter ball.

    Additionally, the spherical shape of the cockpit enables greater pressures to be placed on the fighter without fear of crush or penetration. The only breach in the entirety of the single-cut piece is at the engine housing. This area has a reinforced band that helps to continue the transfer of energy is a substantially beneficial manner. The aerodynamic hood over the exposed engine is not part of the single piece. Instead, the hood is attached with precision welding performed by specially programmed droids and overseen by a human master welder in the CCD facilities.

    ”Azure Fall”, First Generation Ionization Reactor
    Ionization is very simple, in theory. An atom has electrons either added to it or removed, thusly creating ions and an immense electrical output.

    The AF achieves this through the application of a computer controlled electrical field that facilitates the transfer of electrons. The computer rapidly accesses particles stored in the craft’s storage container for suitable matches. Each particle (molecule or atom) is then ionized in the most efficient manner (adding or subtracting of electrons, the number to add or remove, the addition of other atoms or molecules into the process, etc).

    The Vision engines are then directly located above the reactor, allowing the ion byproduct to be further used (Ions can be reused, as long as a suitable amount of electrons are present).

    The Azure Fall has a small storage tank integrated into the design. This tank is constantly replenished by the Particle Integration Intake—a series of small intakes placed on the craft’s wings that move particles into the storage system.

    Reaction Blister Package
    The Reaction system takes automation to a new level. Passive scanners constantly search for any and all targets in the area. Once an unidentified has been found, the system overlays data until shape, estimated weight, material density, armament, current temperature, estimated weapons locations, estimated reactor location, engine locations, etc. have all been processed. The resulting information is given to the pilot.

    The active scanning process is similar and simply layers the collected information and compares for confirmation of established factors.

    The Reaction Blister Package also has a new active scanning system. A series of charged particles are rapidly released towards the desired target. These particles are tracked do the destination and their exact routes mapped. Thusly, shape, position, speed, and gravity can all be calculated. This system also comes with a burst mode that sends waves of particles in all directions—this works best at close ranges.

    The entire package fits neatly into a blister precision welded onto the primary hull for aesthetic appeal and aerodynamic advantages.

    The Savage Cannon
    Consolidated Combat Designs’ engineers had a field day designing the primary weapon system for the Reaper.

    Refined blaster gas is exposed to a high-energy charge creating a high-energy beam of charged particles combined with light. Instantly, the beam passes through a series of tightly packed galvanizing coils. These coils focus the beam and allow cohesion. The coils pass through his area “bumps” that increase the distance excess heat has to travel before reaching the cooling system and, finally, the coil matrix. This decreases the recycle rate and overall heat production of the weapon. The same heat dispersal method is continued throughout the weapon.

    The beam continues to pass through accelerator coils and powerful energization crystals for the long duration of the mid section of the Savage Cannon. At the end of the long section is an ion lace inducer. This inducer thrusts destructive, excited ions with large additions of electrons into the mix.

    Finally, the beam reaches the particle arranger and secondary galvanizing system. Here, the beam is created into a tightly focused and well-organized destructive force ejected. A suppressive back-kick system removes some of the excess force, allowing more stable firing, and is constructed from a tapering head that further increases the overall area heat has to dissipate.

    Q.U.E.S.T.
    Nearly all standard TIE configurations restrict the overall visibility of the pilot. The objective of the Consolidated Combat Designs’ team in the creation of the QUEST was to increase the overall visibility and functionality of the cockpit.

    Four rapid laser tracking and projecting nodes are placed in varying places throughout the cockpit. Each node has the ability to track the pilot’s body motions and current eye position. The system directly beams all H.U.D. information to the pilot’s eyes, producing a high resolution image.

    The nodes use both motion, outline recognition, and heat sensors to identify the pilot’s body parts, positions, and movements.

    Additionally, a series of nine screens are located through the cockpit. The primary display is directly in front of the pilot, out of hands reach, along with another on the upper portion, two directly on either side, one at the pilot’s feet, and another two low to his or her sides.

    Each screen reads from a series of blister cameras precision welded onto the hull. These cameras relay real time, high resolution information to their respective monitors. The information displayed on each monitor can be modified through the advanced QUEST H.U.D. system. A single craft can be tracked from screen to screen and highlighted or an object magnified thousands of times based on the pilot’s hand or body motions.

    The entire system and actual projected H.U.D. can all be customized by the pilot. If he or she prefers using his or her feet for acceleration, it’s completely possible. A simple assembly language and system settings can all be configured and saved to the craft’s internal computers. Additionally, presets can be loaded in real time in the middle of a battle—allowing rapid adapting to any and all circumstances and conditions.

    Monarch Wing Actuators
    The wings of the Repeater are connected to actuators. As such, their angle and position relative to the central ball can be modified to allow greater maneuverability in atmosphere, properly position a weapon relative to the intended target, or provide additional protection to the fuselage.

    The central computer of the fighter can be used to rapidly maneuver the wings according to the current situational needs. However, the configuration is fully customizable and the pilot can specify the alignment of the wings (each can be individually manipulated, as well).

    Image to come Just have to work on it in photoshop

  2. #2
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    Attached is a quick sketch

  3. #3
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    Telan Desaria's Avatar
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    Very shiek. Expensive though no doubt - -to be used on an individual scale and not as a front-line combat-craft???

  4. #4
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    Yessir, individual scale. Fighter aces and priority pilots only.

  5. #5
    Tear
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    Reminds me of those droid fighters in the new battle star galactica series

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